


Suggested naming conventions, collaboration tips, common pipeline struggles and solutions. Including BP tools and options but focuses a lot on C++ and "under the hood" details. PDF with overview of the fundamental networking structure in Unreal Engine.Ĭoncise & in depth. Short form videos explaining individual Blueprint nodes.Ĭedric "eXi" Neukirchen's Network compendium Unreal Engine Console Variables and Commandsīlueprintue - Paste your Blueprint Tutorials Unreal Engine Source Code (via GitHub must link accounts and be logged in).A big thank you and be courteous to people who try to help you.What you've tried so far including screenshots of your work, Google searches, documentation pages etc.More detail about the problem, what you're trying to do and why.Clearly state or summarize your problem in the title of your post.Read the subreddit's rules before posting.It’s the kind of terrifying acid trip only the brain of a computer can dream up (or Fear and Loathing artist Ralph Steadman).

In one instance, when an LSD-seeking man portrayed by Lyle Lovett yells out to solicit drugs, the interior of his mouth houses a third eyeball. In this scene, Thompson (played by Johnny Depp) flashes back to the Electric Kool-Acid Tests however, the Google Deep Dream algorithm adds an extra layer of psychedelia over what’s already a surreal scene.Īs Depp wades through the San Francisco scene, with Jefferson Airplane’s “Somebody to Love” pounding in the background, borders morph and people’s faces melt briefly into basset hounds and other household pets. After Google announced their algorithm last month, the question immediately became: What would happen if you apply that algorithm and its breakthrough in neural networking to something already exceedingly trippy? The answer is this acid-fried clip from Fear and Loathing in Las Vegas, the 1998 film adaptation of Hunter S. Without getting too immersed in the MIT-level details, suffice to say Google’s Deep Dream algorithm makes ordinary images look like all-out LSD trips.
